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Pankaj Vishwakarma
Title: Gamification in tourism research: A systematic review, current insights, and
future research avenues
Journal: Journal of Vacation Marketing
Gamification has now become an integral part of tourism research
and practice. However, a structured review of this growing application
of gamification still eludes tourism research. To this end, this research
conducts a hybrid systematic review of the existing literature by combining
a bibliometric and framework-based review. The purpose of the research
is to identify key issues, offer insights into the potential of gamification in
tourism, and suggest areas for future research. This study draws on an
integrative framework of antecedents, decisions, and outcomes (ADO)—
theory, context, and methods (TCM) to carry out this review. This review
synthesizes the extant research on gamification in tourism since its evolution. This review is based on 64 relevant
articles drawn from the Scopus database. The current hybrid systematic review identifies five clusters (i.e., customer
gamification experience, gamification mechanics and design, gamification in tourism, gamification and tourist
attraction, and gamification for sustainable tourism). This research suggests utilization of new, yet relevant theories for
examining the underexplored areas of
gamification in tourism. Furthermore, this
study recommends the employment of
machine learning techniques, EEG, eye-
tracking method, and experimental research
for gaining a nuanced understanding of this
field. We conclude by offering key insights
into future research avenues.
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